Rua Williams is a PhD student in the Human Centered Computing program at the University of Florida’s Computer and Information Sciences and Engineering Department. They are a student in Dr. Juan Gilbert’s Human Experience Research Lab studying the interactions between Technology and Disability Justice.
Oral presentations, whether at academic or industry conferences, guest speakers at organized events, or in the classroom, are inaccessible to many disabled people. People who are Deaf or Hard of Hearing may not be able to fully understand an oral presentation. People who are Blind or have a visual impairment may not be able to […]
The traditional research poster presentation format is fairly inaccessible across a wide range of disabilities. Firstly, poster board aisles are often too narrow and crowded. This makes them unwelcoming to people who use mobility aids like wheelchairs or canes, and to people who have trouble in crowded and loud spaces such as Blind people, Deaf […]
Closed Captioning available in video. From 00:22 to 00:30 seconds, the video shows a profile of a person wearing the Microsoft Hololens and facing the kinect sensor, moving their arms about in space, reaching. From 00:30 to 00:56 seconds, the video shows the kinect tracking data, represented by spherical estimations of body joint locations. The […]
Android application featuring variable vibration haptic feedback developed to provide a discreet fidget for use by adults in public spaces. Final project for Dr. Ben Lok’s Spring 2017 CAP5100 Human Computer Interaction course. Final Presentation Slides This project eventually led to a publication which can be found here. Key Findings: There is no statistically significant […]
The Helping Hands System was designed for The Royal Bank of Canada as part of coursework in Dr. Lisa Anthony’s Fall 2016 User Experience Design course. RBC wanted a design concept for a system that would allow users to donate digital currency directly to members of the homeless community, and in turn allow people in […]
Frenetic Filing was developed at Digital Worlds as part of the Gaming Against Plagiarism project. Players learn about multiple kinds of plagiarism and academic infractions, including data falsification and fabrication, in this fast-paced, retro-style arcade game. I was responsible for art and animation. Designed in collaboration with Jonathan Yuhas. [Flash plug-in required — yes, this […]