Rua Williams is a  PhD candidate in the Human Centered Computing program at the University of Florida’s Computer and Information Sciences and Engineering Department. They are a student in Dr. Juan Gilbert’s Human Experience Research Lab studying the interactions between Technology and Disability Justice.

Image of Rua Williams wearing a fedora, glasses, bow tie, and polka-dot shirt presenting in front of a screen that shows the first slide of the "Misfit Managed" presentation. Captions can be seen on both the top and bottom of the screen. The top captions are from Microsoft Translator and the bottom ones are from PowerPoint's built in captioning system.

Delivering Accessible Presentations

Oral presentations, whether at academic or industry conferences, guest speakers at organized events, or in the classroom, are inaccessible to many disabled people. People who are Deaf or Hard of Hearing may not be able to fully understand an oral presentation. People who are Blind or have a visual impairment may not be able to […]

example poster, see link for accessible version

Guide to Making Accessible Research Posters

The traditional research poster presentation format is fairly inaccessible across a wide range of disabilities. Firstly, poster board aisles are often too narrow and crowded. This makes them unwelcoming to people who use mobility aids like wheelchairs or canes, and to people who have trouble in crowded and loud spaces such as Blind people, Deaf […]

Animated GIF showing use of the mobile fidget app

Mobile Fidget App

Android application featuring variable vibration haptic feedback developed to provide a discreet fidget for use by adults in public spaces. Final project for Dr. Ben Lok’s Spring 2017 CAP5100 Human Computer Interaction course. Final Presentation Slides This project eventually led to a publication which can be found here. Key Findings: There is no statistically significant […]

Frenetic Filing Character Designs and Animation

Educational Game: Frenetic Filing

Frenetic Filing was developed at Digital Worlds as part of the Gaming Against Plagiarism project. Players learn about multiple kinds of plagiarism and academic infractions, including data falsification and fabrication, in this fast-paced, retro-style arcade game. I was responsible for art and animation. Designed in collaboration with Jonathan Yuhas. [Flash plug-in required — yes, this […]