Amara Relis – Character Design
Amara Relis was my final project for SCAD’s Character Design Course. She is a mechanical engineer in a fascist dystopian future. She works to bring technology from the capital city to her farming community in …
Amara Relis was my final project for SCAD’s Character Design Course. She is a mechanical engineer in a fascist dystopian future. She works to bring technology from the capital city to her farming community in …
Math Wars is a simple flash game developed as a final project for Interaction Design at SCAD. It was designed for basic arithmetic drills in addition, subtraction, and multiplication. You can play the game below …
Designed in SCAD’s User Interaction course, the Meta-Data Filterable Quest Log system was created as a cathartic critique of the frustrating quest log bloat experienced in open world adventure games like Skyrim. I longed for …
Stranded was a game created for SCAD’s Game Design course. Developed in the Java Processing API, Stranded is a simple 2D adventure game where the player must use context clues in order to translate the …
War Drum Studios ported Slitherine’s History Chanel Great Battles: Medieval game from PC to Xbox 360. I was responsible for designing a new modular environment builder tool, as well as a system for generating foliage. …
Anna Vittone’s Monster Madness Cinematic Reel from Rua M. Williams on Vimeo. Featured Cinematic work for South Peak and Artificial Studios’s Xbox 360 title Monster Madness. I am responsible for all demonstrated camera work, animations, …