27
Jun
Animated GIF showing use of the mobile fidget app

Mobile Fidget App

Android application featuring variable vibration haptic feedback developed to provide a discreet fidget for use by adults in public spaces. Final project for Dr. Ben Lok’s Spring 2017 CAP5100 Human Computer Interaction course. Final Presentation Slides This project eventually led to a publication which can be found here. Key Findings: There is no statistically significant […]

21
Dec
Frenetic Filing Character Designs and Animation

Educational Game: Frenetic Filing

Frenetic Filing was developed at Digital Worlds as part of the Gaming Against Plagiarism project. Players learn about multiple kinds of plagiarism and academic infractions, including data falsification and fabrication, in this fast-paced, retro-style arcade game. I was responsible for art and animation. Designed in collaboration with Jonathan Yuhas. [Flash plug-in required — yes, this […]

15
Nov
Overhead view of Roboro Veritas Maze. Initial holding area and destination

Roboro Veritas

“Good Morning, {Version 0.1.359-c}! This is your designated Science Officer, Dave Cliffson, speaking! Welcome to {Enhancement Verification Trial #14117}. The Purpose of this test is to determine the extent and effectiveness of your most recent {Enhancement Therapy Session #V-R29-b}. Ah, I see you have noticed {Positive Reinforcement Protocol #29} — Gouda! Well, you know what […]

15
Nov
Moonlight floods through the windows of the gallery which surround the room. Stairs wind up to a suspended gallery. Heat from the central magma well warms the room.

Gristfall Keep Power Complex

Nick-named “The Lotus of Everfell”, Gristfall Keep stands rooted within the peak of a dormant volcano. Heat from the bowls of the Byor Mountain Range’s vast magma chambers is siphoned through a series of boilers. Sluices pump super-heated water through the boilers into great steam pipeworks that function both as protection against the bitter cold […]

15
Jul
Composite image of final 3D model demonstrating turntable, poses, poly counts, and textures.

Amara Relis – Character Design

Amara Relis was my final project for SCAD’s Character Design Course. She is a mechanical engineer in a fascist dystopian future. She works to bring technology from the capital city to her farming community in the wilds. Amara Relis Turntable from Rua M. Williams on Vimeo.

15
Apr
The player has solved the equation X x 2 = 14 by firing a 7 torpedo at an oncoming ship which has now exploded.

Math Wars!

Math Wars is a simple flash game developed as a final project for Interaction Design at SCAD. It was designed for basic arithmetic drills in addition, subtraction, and multiplication. You can play the game below if you have flashplayer.

15
Apr

Meta-Data Filterable Quest Log

Designed in SCAD’s User Interaction course, the Meta-Data Filterable Quest Log system was created as a cathartic critique of the frustrating quest log bloat experienced in open world adventure games like Skyrim. I longed for a way to manage which quests I saw and prioritized in order to manage the constant influx of “go kill […]

15
Dec

Stranded

Stranded was a game created for SCAD’s Game Design course. Developed in the Java Processing API, Stranded is a simple 2D adventure game where the player must use context clues in order to translate the alien language of their only surviving co-passenger, gather resources to keep each other safe, and signal for help. It is […]